No, You Hold the Flashlight…

No, You Hold the Flashlight…

Doom 3’s multiplayer modes are much simpler than Halo 2’s. The game ships with five multiplayer deathmatch levels and the usual assortment of teamplay and slayer-style modes. Being largely confined to interiors makes for a fast-paced and rather frantic experience with very little strategy—at least on the surface. Knowing the spawn points for weapons, however, and using your fists to pummel your enemy and instantly steal his weapon provide more of a challenge, and thanks to the power of the engine, shadows are black enough to hide in, making an ambush a common and acceptable tactic.

Once again, the game shines in the Live-enabled co-op mode. All levels are accessible, whether you’ve completed them in the single-player campaign or not, though there are some significant variations in design. At one point, for example, you and your teammate must make your way through a huge section with no lights at all. One of you must hold the flashlight while the other fends off the creatures that hunt you from every side. The designers have also been careful to exclude much of the PDA info-gathering, many of the cut-scenes, and even entire levels from the co-op game, so as not to encroach on the intensity of the single-player experience. Co-op, then, is much more a hellish shooting gallery than a nightmare you can’t wake up from.

Although there have been no confirmations, we fully expect to see downloadable levels soon after the game ships.

Copyright © 2005 Ziff Davis Media Inc. All Rights Reserved. Originally appearing in Xbox Nation.