Hot Wheels: Stunt Track Challenge

Hot Wheels: Stunt Track Challenge

Joshua Cain

If you’re reading this text at above a second-grade reading level, you don’t want to play Hot Wheels: Stunt Track Challenge. Everything from the cutesy design to the zany (read: irritating to anyone above the age of 6) announcer screams baby game. This should come as no surprise considering the game is obviously targeted at the people who would actually be interested in a Hot Wheels game—little kids. In this the game succeeds, providing simple, easily understood missions (e.g., jump through the hoops, land on the targets, go straight) that aren’t difficult to complete but are sufficiently challenging so kids’ll have to work at it if they want to come in first place.

For those of you playing Burnout 3: Takedown and eagerly anticipating the release of Gran Turismo 4—keep crashing and waiting. All Challenge offers is a bunch of driving minigames with the occasional race thrown in. If you’ve got any gaming skills whatsoever, you’ll blast through this game and unlock all the decals and custom rims (about which you won’t care) in a matter of hours. Even if you do get a kick out of doing “stunts” (spinning end-over-end or doing barrel rolls) and jumping through hoops, you’ll get tired when you hit the sixth iteration of a minigame with only a slightly altered track design. Still, at $20, you might want to snag Challenge for a younger relative who doesn’t grasp the subtle nuances of things like gear-ratio adjustment and using the toilet to pee.

05 OUT OF TEN

PUBLISHER: THQ // DEVELOPER: THQ // PLAYERS: 1-4 // LIVE: No // MSRP: $19.99 // ESRB: E

Copyright © 2005 Ziff Davis Media Inc. All Rights Reserved. Originally appearing in Xbox Nation.