Cabela’s Big Game Hunter 2005 Adventures

Cabela’s Big Game Hunter 2005 Adventures

Kevin Gifford

You know the whole Grand Theft Auto immersive-gameplay schtick has gone too far when even the budget hunting games are starting to copy it.

The story mode in the latest Cabela’s romp has you off on a quest to hunt down 65 different animals so you can get in the Hunting Hall of Fame. You’ve even got a PDA giving you objectives—bag two of this species, track down that wounded black-tailed deer, the whole bit. If it wasn’t for the heads-up display, you’d swear this was an extended mission arc from Grand Theft Auto: San Andreas.

This amusing novelty is exactly what this hunting series needed, especially considering that it’s the same ol’ same ol’ otherwise. You’re still tracking around vast swaths of wilderness, from California woodlands to Alaskan tundra, and you still need to spend half an hour approaching your prey if you want to actually bag anything. It’s possible to tone down the difficulty and turn Cabela’s Big Game Hunter 2005 Adventures into a 2nd Amendment shooting gallery, but then the same old Cabela’s issues—jerky control, clumsy animation, extreme disorientation—rear their ugly heads again.


PUBLISHER: Activision // DEVELOPER: Fun Labs // PLAYERS: 1 // LIVE: No // MSRP: $29.99 // ESRB: T

Copyright © 2005 Ziff Davis Media Inc. All Rights Reserved. Originally appearing in Xbox Nation.