Category: GMR

    Sonic Heroes
    David Smith
    The major design successes in Sonic Heroes almost manage to cover up the fundamental design flaws. Almost, …

    March 2004 Issue Preview
    What’s in Issue 14
    Get an early look at what’s in the new issue (Star Wars: Republic Commando cover) befor…

    Eve Online
    One of the few science-fiction MMORPGs in a market overly saturated with fairies and wizards, Eve Online promised a breath of f…

    Talent: Hiroaki Yotoriyama
    Talent: Hiroaki Yotoriyama
    Designer of the highest calibur
    With Soul Calibur II in our hot little h…

    Drakengard
    It’s taken a little while now, but the seeds of the Square Enix merger are starting to come to fruition. Sure, the two companie…

    Halo: Combat Evolved
    Tom Price
    Halo was supposed to revolutionize PC games. It was supposed to replace Half-Life as the pinnacle of …

    Final Fantasy: Crystal Chronicles
    If you’ve expressed joy at the thought of Final Fantasy finally returning to a Nintendo console, but ang…

    Midnight Club II
    There’s not a lot to say about the Xbox version of Midnight Club II—Rockstar’s arcade-style street racer—that we didn’t…

    Pac-Man Vs.
    Andrew Pfister
    In 1980, Namco introduced Pac-Man: a rather simple arcade game that features a manly yellow ball that nav…